A story is a representation of a conversation between a user and an AI assistant, converted into a specific format where user inputs are expressed as intents (and entities when necessary), while the assistant's responses and actions are expressed as action names.
Here's an example of a dialogue in the Rasa story format:
While writing stories, you do not have to deal with the specific contents of the messages that the users send. Instead, you can take advantage of the output from the NLU pipeline, which lets you use just the combination of an intent and entities to refer to all the possible messages the users can send to mean the same thing.
It is important to include the entities here as well because the policies learn to predict the next action based on a combination of both the intent and entities (you can, however, change this behavior using the use_entities attribute).
All actions executed by the bot, including responses are listed
in stories under the
You can use a response from your domain as an action by listing it as one
in a story. Similarly, you can indicate that a story should call a custom action by including
the name of the custom action from the
actions list in your domain.
During training, Rasa does not call the action server. This means that your assistant's dialogue management model doesn't know which events a custom action will return.
Because of this, events such as setting a slot or activating/deactivating a form have to be explicitly written out as part of the stories. For more info, see the documentation on Events.
Slot events are written under
slot_was_set in a story. If this slot is set
inside a custom action, add the
slot_was_set event immediately following the
custom action call. If your custom action resets a slot value to
corresponding event for that would look like this:
There are three kinds of events that need to be kept in mind while dealing with forms in stories.
A form action event (e.g.
- action: restaurant_form) is used in the beginning when first starting a form, and also while resuming the form action when the form is already active.
A form activation event (e.g.
- active_loop: restaurant_form) is used right after the first form action event.
A form deactivation event (e.g.
- active_loop: null), which is used to deactivate the form.
writing form stories
In order to get around the pitfall of forgetting to add events, the recommended way to write these stories is to use interactive learning.
Checkpoints and OR statements
You can use checkpoints to modularize and simplify your training data. Checkpoints can be useful, but do not overuse them. Using lots of checkpoints can quickly make your example stories hard to understand, and will slow down training.
Here is an example of stories that contain checkpoints:
Unlike regular stories, checkpoints are not restricted to starting with user input. As long as the checkpoint is inserted at the right points in the main stories, the first event can be a custom action or a response as well.
Another way to write shorter stories, or to handle multiple intents
or slot events the same way, is to use an
For example, if you ask the user to confirm something, and you want
to treat the
thankyou intents in the same way.
The story below will be converted into two stories at training time:
You can also use
or statements with slot events.
The following means the story requires that the current value for
name slot is set and is either
or statements can be useful, but if you are using a
lot of them, it is probably better to restructure your domain and/or intents.
Overusing OR statements will slow down training.
Test Conversation Format
The test conversation format is a format that combines both NLU data and stories into a single file for evaluation. Read more about this format in Testing Your Assistant.
This format is only used for testing and cannot be used for training.
New in 2.2
End-to-end training is an experimental feature. We introduce experimental features to get feedback from our community, so we encourage you to try it out! However, the functionality might be changed or removed in the future. If you have feedback (positive or negative) please share it with us on the Rasa Forum.
With end-to-end training, you do not have to deal with the specific
intents of the messages that are extracted by the NLU pipeline
or with separate
utter_ responses in the domain file.
Instead, you can include the text of the user messages and/or bot responses directly in your stories.
See the training data format
for detailed description of how to write end-to-end stories.
You can mix training data in the end-to-end format with labeled training data which has
actions specified: Stories can have some steps defined by intents/actions
and other steps defined directly by user or bot utterances.
We call it end-to-end training because policies can consume and predict actual text. For end-to-end user inputs, intents classified by the NLU pipeline and extracted entities are ignored.
RulePolicyuses simple string matching during prediction. Namely, rules based on user text will only match if the user text strings inside your rules and input during prediction are identical.
TEDPolicypasses user text through an additional Neural Network to create hidden representations of the text. In order to obtain robust performance you need to provide enough training stories to capture a variety of user texts for any end-to-end dialogue turn.
Rasa policies are trained for next utterance selection.
The only difference to creating
utter_ response is how
In case of an
TEDPolicy sees only the name of the action, while
if you provide actual utterance using
TEDPolicy will featurize it as textual input depending on the NLU configuration.
This can help in case of similar utterances in slightly different situations.
However, this can also make things harder to learn because the fact that different
utterances have similar texts make it easier for
TEDPolicy to confuse these utterances.
End-to-end training requires significantly more parameters in
Therefore, training an end-to-end model might require significant computational
resources depending on how many end-to-end turns you have in your stories.